# Dylan Engelbrecht

> Deep knowledge across complex systems — games, software, and markets — applied wherever it creates disproportionate value.

Dylan Engelbrecht is a senior software engineer, technical author, and systems thinker who applies deep cross-domain knowledge wherever it compounds. He wrote Building Multiplayer Games in Unity: Using Mirror Networking and Introduction to Unity ML-Agents (Springer Nature / Apress), contributed to shipped titles including A Township Tale, REAVE, GORN, and A Memoir Blue, co-founded Deeplink Studios (Riftwalker), works on AI-focused communications engineering at AnyVan, and manages a long-horizon, no-leverage portfolio on eToro using the Barnacle strategy.

URL: https://dylanengelbrecht.dev/

## About

Dylan Engelbrecht is a senior software engineer based in South Africa who works across engineering, authorship, and markets — connecting ideas from each domain wherever they compound.

He currently works at AnyVan on the comms engineering team with an AI focus. Previously a senior systems engineer at Alta (a16z-backed) and co-founder of Deeplink Studios, he shipped and optimized VR titles across Meta Quest, Pico, Steam, and console platforms.

He is the author of Building Multiplayer Games in Unity: Using Mirror Networking and Introduction to Unity ML-Agents, published by Springer Nature / Apress. On eToro he manages a long-horizon, no-leverage portfolio using the Barnacle strategy.

## Selected work

- [A Township Tale](https://dylanengelbrecht.dev/work/a-township-tale.html): Cross-platform optimization and scalable session systems
- [REAVE](https://dylanengelbrecht.dev/work/reave.html): Systems and optimization on Alta's VR extraction title
- [GORN](https://dylanengelbrecht.dev/work/gorn.html): Performance engineering during co-development at 24bit Games
- [A Memoir Blue](https://dylanengelbrecht.dev/work/a-memoir-blue.html): Port and optimization for Nintendo Switch at 24bit Games
- [Riftwalker](https://dylanengelbrecht.dev/work/riftwalker.html): Co-founder, Deeplink Studios

## Publications

- [Building Multiplayer Games in Unity: Using Mirror Networking](https://dylanengelbrecht.dev/publications/mirror-networking.html) (2022 · Springer Nature / Apress)
- [Introduction to Unity ML-Agents](https://dylanengelbrecht.dev/publications/unity-ml-agents.html) (2023 · Springer Nature / Apress)
