Ingenieur · Autor · Systemdenker
Dylan Engelbrecht
Tiefes Wissen über komplexe Systeme — Games, Software und Märkte — eingesetzt, wo es überproportionalen Mehrwert schafft.
Dylan Engelbrecht ist Senior-Softwareingenieur, technischer Autor und Systemdenker, der tiefes fachübergreifendes Wissen — Games, Software und Märkte — überall dort einsetzt, wo es überproportionalen Mehrwert schafft. Er schrieb Building Multiplayer Games in Unity: Using Mirror Networking und Introduction to Unity ML-Agents (Springer Nature / Apress), wirkte an veröffentlichten Titeln mit, darunter A Township Tale, REAVE, GORN und A Memoir Blue, co-gründete Deeplink Studios (Riftwalker), arbeitet bei AnyVan an KI-orientiertem Kommunikations-Engineering und verwaltet auf eToro ein langfristiges Portfolio ohne Hebel nach der Barnacle-Strategie.
Technischer Autor und Ingenieur. Springer/Apress-Bücher; KI-orientiertes Kommunikations-Engineering bei AnyVan; langfristiges Investieren auf eToro.
Über mich
Dylan Engelbrecht ist Senior-Softwareingenieur mit Sitz in Südafrika und arbeitet an der Schnittstelle von Engineering, Autorenschaft und Märkten — Ideen aus jedem Bereich verbinden, wo sie sich verstärken.
Derzeit arbeitet er bei AnyVan im Kommunikations-Engineering-Team mit KI-Schwerpunkt. Zuvor war er Senior Systems Engineer bei Alta (von a16z unterstützt) und Co-Gründer von Deeplink Studios; er hat VR-Titel für Meta Quest, Pico, Steam und Konsolenplattformen ausgeliefert und optimiert.
Er ist Autor von Building Multiplayer Games in Unity: Using Mirror Networking und Introduction to Unity ML-Agents, veröffentlicht bei Springer Nature / Apress. Auf eToro verwaltet er ein langfristiges Portfolio ohne Hebel nach der Barnacle-Strategie.
Bereiche
- Engineering & Games Ausgelieferte VR- und Multiplayer-Titel; Performance, Netzwerke, ML in Games; KI-orientiertes Kommunikations-Engineering bei AnyVan. Ausgewählte Projekte →
- Technische Autorenschaft Springer Nature / Apress-Bücher zu Mirror-Multiplayer und Unity ML-Agents. Publikationen →
- Märkte & Investieren Langfristiges Portfolio ohne Hebel auf eToro — die Barnacle-Strategie. Investieren →
- Medien & Vorträge Pressemappe, Ausstellungen und Veranstaltungshistorie. Presse →
Ausgewählte Projekte
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A Township Tale
Dienste beendet 2026Plattformübergreifende Optimierung und skalierbare Session-Systeme
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REAVE
Entwicklung eingestelltSysteme und Optimierung bei Altras VR-Extraction-Titel
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GORN
VerfügbarPerformance-Engineering während der Co-Entwicklung bei 24bit Games
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A Memoir Blue
VerfügbarPortierung und Optimierung für Nintendo Switch bei 24bit Games
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Riftwalker
VerfügbarCo-Gründer, Deeplink Studios
Empfehlungen
Recommendations originally written in English.
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Dylan was great to work with. Incredibly enthusiastic, and always on the lookout for opportunities to provide value.
For our second project, he was our only engineer in his timezone, which meant a lot of time management, but also a responsibility to be the go-to person for the dozen or so team members also in that time zone. He was always eager to assist and the team always held him in high regard.
He worked on several large systems across our projects, including a significant focus on performance and memory, to bring high quality experiences to mobile VR hardware.
I would recommend Dylan to anyone looking to drive their projects forward with both technology and passion.
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I’ve worked both for and alongside Dylan in the past, and he’s someone I’d happily collaborate with again. He’s enthusiastic, dependable, and always willing to help. He brings fresh ideas to the table and serves as an excellent “rubber duck” when you need to talk through a problem.
Dylan has a strong instinct for delivering scalable, well-considered solutions and performs exceptionally well under pressure. When deadlines are tight and expectations are high he consistently delivers. He is particularly strong in C# development, which complements his broad and deep experience with Unity.
What truly sets Dylan apart is his ability to confidently engage across the full development stack — from nuanced backend authentication integrations to low-level frontend latency and performance optimisation.
Given the opportunity to work with him again, I wouldn’t hesitate for a second.
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I had the pleasure of working with Dylan for several years at Alta. His technical knowledge is second to none, and he'd always make time to support and unblock anyone that needed his help.
No matter the challenge, Dylan always had a couple of solutions up his sleeve. He improved performance on our game, wrote custom tools to speed up our workflows and generally made our lives easier with his positive outlook to problem solving.
I'd love to work with Dylan again in the future.
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Dylan Engelbrecht is a highly competent and skilled Unity developer that lead our team in the development of 2 projects during my time at Deeplink Studios.
He was highly effective in guiding the vision of the projects as well as extremely helpful anytime a team member needed any guidance on how to solve any issues within Unity.
his expertise is reinforced by his published work on the use of Unity’s ML Agent frameworks.
Auszüge aus LinkedIn-Empfehlungen (Januar 2026). Vollständiger Text in schema/testimonials.json. LinkedIn bietet je nach Profileinstellungen möglicherweise keine Deep Links zu einzelnen Empfehlungen. schema/testimonials.json.