工程师 · 作者 · 系统思考者
Dylan Engelbrecht
对复杂系统 — 游戏、软件与市场 — 的深刻理解,应用于能创造不成比例价值之处。
Dylan Engelbrecht 是高级软件工程师、技术作者与系统思考者,将游戏、软件与市场领域的深厚跨领域知识应用于能创造不成比例价值的各个领域。他著有 Building Multiplayer Games in Unity: Using Mirror Networking 与 Introduction to Unity ML-Agents(Springer Nature / Apress),参与多款已发行作品,包括 A Township Tale、REAVE、GORN 与 A Memoir Blue,联合创立 Deeplink Studios(Riftwalker),在 AnyVan 从事以 AI 为重点的通信工程,并在 eToro 上以 Barnacle 策略管理无杠杆的长期投资组合。
技术作者与工程师。Springer/Apress 著作;在 AnyVan 从事以 AI 为重点的通信工程;eToro 长期投资.
关于
Dylan Engelbrecht 是驻南非的高级软件工程师,横跨工程、写作与市场 — 在各领域思想能够相互增益之处建立连接。
他目前在 AnyVan 的通信工程团队工作,专注于 AI。此前曾任 Alta(a16z 投资)高级系统工程师,并联合创立 Deeplink Studios;曾在 Meta Quest、Pico、Steam 及主机平台发行并优化 VR 作品。
他是 Building Multiplayer Games in Unity: Using Mirror Networking 与 Introduction to Unity ML-Agents 的作者,由 Springer Nature / Apress 出版。在 eToro 上,他以Barnacle 策略管理无杠杆的长期投资组合。
精选作品
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A Township Tale
服务已于 2026 年结束跨平台优化与可扩展会话系统
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REAVE
开发已中止Alta VR 撤离类作品中的系统与优化
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GORN
可获取在 24bit Games 联合开发期间的性能工程
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A Memoir Blue
可获取在 24bit Games 负责 Nintendo Switch 移植与优化
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Riftwalker
可获取联合创始人,Deeplink Studios
推荐
Recommendations originally written in English.
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Dylan was great to work with. Incredibly enthusiastic, and always on the lookout for opportunities to provide value.
For our second project, he was our only engineer in his timezone, which meant a lot of time management, but also a responsibility to be the go-to person for the dozen or so team members also in that time zone. He was always eager to assist and the team always held him in high regard.
He worked on several large systems across our projects, including a significant focus on performance and memory, to bring high quality experiences to mobile VR hardware.
I would recommend Dylan to anyone looking to drive their projects forward with both technology and passion.
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I’ve worked both for and alongside Dylan in the past, and he’s someone I’d happily collaborate with again. He’s enthusiastic, dependable, and always willing to help. He brings fresh ideas to the table and serves as an excellent “rubber duck” when you need to talk through a problem.
Dylan has a strong instinct for delivering scalable, well-considered solutions and performs exceptionally well under pressure. When deadlines are tight and expectations are high he consistently delivers. He is particularly strong in C# development, which complements his broad and deep experience with Unity.
What truly sets Dylan apart is his ability to confidently engage across the full development stack — from nuanced backend authentication integrations to low-level frontend latency and performance optimisation.
Given the opportunity to work with him again, I wouldn’t hesitate for a second.
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I had the pleasure of working with Dylan for several years at Alta. His technical knowledge is second to none, and he'd always make time to support and unblock anyone that needed his help.
No matter the challenge, Dylan always had a couple of solutions up his sleeve. He improved performance on our game, wrote custom tools to speed up our workflows and generally made our lives easier with his positive outlook to problem solving.
I'd love to work with Dylan again in the future.
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Dylan Engelbrecht is a highly competent and skilled Unity developer that lead our team in the development of 2 projects during my time at Deeplink Studios.
He was highly effective in guiding the vision of the projects as well as extremely helpful anytime a team member needed any guidance on how to solve any issues within Unity.
his expertise is reinforced by his published work on the use of Unity’s ML Agent frameworks.
摘自 LinkedIn 推荐(2026 年 1 月)。完整文本见 schema/testimonials.json。根据个人资料隐私设置,LinkedIn 可能无法提供指向单条推荐的深层链接。 schema/testimonials.json.