エンジニア · 著者 · システム思考家
Dylan Engelbrecht
ゲーム、ソフトウェア、マーケットという複雑なシステムに対する深い知見を、不釣り合いな価値が生まれる場所に応用する。
Dylan Engelbrecht はシニアソフトウェアエンジニア、技術著者、システム思考家であり、ゲーム、ソフトウェア、マーケットにわたる深い横断的知識を、不釣り合いな価値が生まれるあらゆる場所に応用しています。Building Multiplayer Games in Unity: Using Mirror Networking と Introduction to Unity ML-Agents(Springer Nature / Apress)の著者であり、A Township Tale、REAVE、GORN、A Memoir Blue などのリリース済みタイトルに貢献し、Deeplink Studios(Riftwalker)を共同設立。AnyVan で AI 中心のコミュニケーションエンジニアリングに従事し、eToro で Barnacle 戦略によるレバレッジなしの長期ポートフォリオを運用しています。
技術著者兼エンジニア。Springer/Apress の書籍;AnyVan で AI 中心のコミュニケーションエンジニアリング;eToro での長期投資.
プロフィール
Dylan Engelbrecht は南アフリカを拠点とするシニアソフトウェアエンジニアで、エンジニアリング、執筆、マーケットの交差点で活動 — 各領域のアイデアが相乗効果を生む場所でつなげています。
現在は AnyVan のコミュニケーションエンジニアリングチームで AI を中心に従事。以前は Alta(a16z 出資)のシニアシステムエンジニア、Deeplink Studios の共同設立者として、Meta Quest、Pico、Steam、コンソール向け VR タイトルのリリースと最適化を手がけました。
Building Multiplayer Games in Unity: Using Mirror Networking と Introduction to Unity ML-Agents の著者(Springer Nature / Apress 出版)。eToro ではBarnacle 戦略によるレバレッジなしの長期ポートフォリオを運用しています。
主な実績
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A Township Tale
サービス終了 2026クロスプラットフォーム最適化とスケーラブルなセッションシステム
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REAVE
開発中止Alta の VR エクストラクションタイトルにおけるシステムと最適化
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GORN
入手可能24bit Games における共同開発期間のパフォーマンスエンジニアリング
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A Memoir Blue
入手可能24bit Games における Nintendo Switch 向けポートと最適化
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Riftwalker
入手可能共同設立者、Deeplink Studios
推薦
Recommendations originally written in English.
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Dylan was great to work with. Incredibly enthusiastic, and always on the lookout for opportunities to provide value.
For our second project, he was our only engineer in his timezone, which meant a lot of time management, but also a responsibility to be the go-to person for the dozen or so team members also in that time zone. He was always eager to assist and the team always held him in high regard.
He worked on several large systems across our projects, including a significant focus on performance and memory, to bring high quality experiences to mobile VR hardware.
I would recommend Dylan to anyone looking to drive their projects forward with both technology and passion.
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I’ve worked both for and alongside Dylan in the past, and he’s someone I’d happily collaborate with again. He’s enthusiastic, dependable, and always willing to help. He brings fresh ideas to the table and serves as an excellent “rubber duck” when you need to talk through a problem.
Dylan has a strong instinct for delivering scalable, well-considered solutions and performs exceptionally well under pressure. When deadlines are tight and expectations are high he consistently delivers. He is particularly strong in C# development, which complements his broad and deep experience with Unity.
What truly sets Dylan apart is his ability to confidently engage across the full development stack — from nuanced backend authentication integrations to low-level frontend latency and performance optimisation.
Given the opportunity to work with him again, I wouldn’t hesitate for a second.
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I had the pleasure of working with Dylan for several years at Alta. His technical knowledge is second to none, and he'd always make time to support and unblock anyone that needed his help.
No matter the challenge, Dylan always had a couple of solutions up his sleeve. He improved performance on our game, wrote custom tools to speed up our workflows and generally made our lives easier with his positive outlook to problem solving.
I'd love to work with Dylan again in the future.
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Dylan Engelbrecht is a highly competent and skilled Unity developer that lead our team in the development of 2 projects during my time at Deeplink Studios.
He was highly effective in guiding the vision of the projects as well as extremely helpful anytime a team member needed any guidance on how to solve any issues within Unity.
his expertise is reinforced by his published work on the use of Unity’s ML Agent frameworks.
LinkedIn 推薦文の抜粋(2026 年 1 月)。全文は schema/testimonials.json。プロフィールのプライバシー設定により、LinkedIn は個別の推薦へのディープリンクを提供しない場合があります。 schema/testimonials.json.